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05 / BROWSER GAME / PLAYABLE PROTOTYPE

Trapline.

Outthink the intruder.

01 / THE QUESTION

The problem worth solving.

Turn an abstract security idea into a readable, interactive puzzle rather than a wall of technical explanations.

02 / THE APPROACH

Decisions behind the interface.

Separate game rules from presentation and make the current state and next move readable. A small three-level slice keeps the prototype focused.

  • ↗Turn-based decisions with gates, junctions, and traps.
  • ↗Visual previews of queued actions.
  • ↗A playable browser prototype with public release documentation.
SCOPE & HONEST LIMITS

Fictional game mechanics, not a simulation for attacking real networks.

NEXT FILEReadmeProof
zuhairhalawa / command interface

A different way to explore.
Try help, whoami, or choose a destination.

Local navigation only. No shell commands, tracking, or system access.