05 / BROWSER GAME / PLAYABLE PROTOTYPE
Trapline.
Outthink the intruder.
01 / THE QUESTION
The problem worth solving.
Turn an abstract security idea into a readable, interactive puzzle rather than a wall of technical explanations.
02 / THE APPROACH
Decisions behind the interface.
Separate game rules from presentation and make the current state and next move readable. A small three-level slice keeps the prototype focused.
- ↗Turn-based decisions with gates, junctions, and traps.
- ↗Visual previews of queued actions.
- ↗A playable browser prototype with public release documentation.
SCOPE & HONEST LIMITS
Fictional game mechanics, not a simulation for attacking real networks.